Block Rocking Bytes

Downloads

zokblok1-2.zip v1.2 (latest)
zokblok1-1.zip v1.1
zokblok1-0.zip v1.0 (initial)

Latest v1.2 documentation

Blockrocking Bytes by Zokum

Web site: http://doom2.net/zokum/brb
Download: http://doom2.net/zokum/brb/zokblok2.zip
Contact: IRC zokum@EFNet,Quakenet,OFTC or the Doomworld forums.

A simple test wad designed to test compability in ports with regards to
blockmap-related hacks, compression, special effects and optimizations. The
maps are all designed for Doom 2 version 1.9, DOS / latest Chocolate Doom.

Version history
1.0 Initial release, zokblok1.wad
1.1 Minor updates on docs and added endoom screen, zokblok1.wad
1.2 Added an oversized map, with render only area outside the play area.

This is not a map set designed to be played, it contains some very basic
architecture in order to test the tweaked blockmaps quickly and reliably. As
time passes and more research is done, more maps will be added with different
tweaks.


The maps have mostly been created with Anotak's Doombuilder X fork and then
built with ZokumBSP. Some of them have then been opened in slade, had the
blockmap exported and redone by hand in a hex editor before being imported back
in. One of the goals of this project is also to add support for these
algorithms and tweaks in upcoming releases of ZokumBSP.

map01 - Zero headered plus size. Uses a blockmap larger than 65536 bytes. It is
        65622 bytes, 86 bytes bigger than the conventional max-size. The area
        with the overhanging block list is the complex stair like area.
map02 - Zero header removed.
map03 - Separate render and collission geometry-simplification. The affected
        wall is the one with alternating silver textures.
map04 - Blockmap is less than 9kb of data. The maps spans a much larger area
        but only the central region is in the blockmap. If every linedef on 
        this map was included, the blockmap would be over 110kb big.

Compability list for zokblok1.wad

No problems:
Chocolate Doom, Eternity Engine.

Problematic:
Legacy, map03, no decals on separate geometry.

Untested:
3DGE, Boom, Crispy Doom, Doom Legacy, Doom Retro, GZDoom, MBF, PRBoom+,
Zandronum, Zdaemon, Zdoom.